I find the tone of this article very strange. It starts off as a very positive "Hey, Android's worth doing". But by the end, you feel like he's being driven mad due to the added frustrations. :)
"There are days where I just want to pull the plug on the whole thing because I'm sick of 12 year olds (or people with comparable communication skills) trying to convince me they've been wronged and I should give them their 3 dollars back.
...I shouldn't throw the baby out with the bath water. It is a loud, obnoxious baby though."
I too find it strange. He says it was worth his time porting to Android but never says how long it took. I have this game on iOS and it came out quite a while ago.
What we really need to know is (profit)/(development time). And you'd have to match this on Android (or maybe surpass it given his frustration). Even if this took a reasonable time to port, it might be possible that had he worked on his next iOS game, he would have made even more money for his time.
> Actually porting the game only took about a day.
It says how long it took, right there in the article. He says that he had to fight some trouble down the road, but 'porting' was done after a day, due to Unity magic.
It seems like you can have the best of both worlds if you hire someone to take care of the support issues for you. The primary developer of a game as successful as Battleheart should not be wasting his time manually issuing refunds for users.
I'd seen the game before but had passed on it. I liked the developer's attitude and openness and so I just bought it.