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by 2muchcoffeeman 5482 days ago
I too find it strange. He says it was worth his time porting to Android but never says how long it took. I have this game on iOS and it came out quite a while ago.

What we really need to know is (profit)/(development time). And you'd have to match this on Android (or maybe surpass it given his frustration). Even if this took a reasonable time to port, it might be possible that had he worked on his next iOS game, he would have made even more money for his time.

3 comments

> Actually porting the game only took about a day.

It says how long it took, right there in the article. He says that he had to fight some trouble down the road, but 'porting' was done after a day, due to Unity magic.

Ah, totally missed that. So part of the moral is Unity is worth it.
Unity for Android is an extra $400 license once you've bought Unity for iPhone Pro. https://store.unity3d.com/shop/
He wrote that since they use Unity porting the game took him about a day and he also wrote the Android version is a meaningful source of revenue.
>> What we really need to know is (profit)/(development time).

Don't forget the extra support time he had on Android. I don't know about you, but I want a high hourly pay to do that.

It seems like you can have the best of both worlds if you hire someone to take care of the support issues for you. The primary developer of a game as successful as Battleheart should not be wasting his time manually issuing refunds for users.
But that's less profit specifically for a platform that is already lower revenue.