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And I disagree with your take. I've played a lot of videogames in my life, plenty of them feeling "more dumb and low brow". For instance, as a kid, I've spent some ridiculous amount of hours playing Unreal Tournament (and to the lesser degree, Quake 3 Arena) - some of it with friends in an Internet cafe, but a lot in single-player mode too. I'd consider these two games to be pretty addictive for their time. But they were addictive because they were fun. Not because they tried to lure me in with skinner boxes, keep me in with time-gating, and monetize me with microtransactions. Or, more recently, I've spent countless of hours playing 2048. At some point it became my go-to activity for every moment I wasn't actively concentrating on something. It may sound like an "intellectual" game, but in reality it's pretty braindead once you get the gist of it. You could probably say that the time I spent with it was unhealthy, but again, at no point it tried to be anything but fun. There were no features in there designed with exploitation in mind. Or, roguelikes and roguelites. Between Cataclysm: Dark Days Ahead and RimWorld, I'm probably approaching some 1000 hours of total play time. Both are fun and addictive, in the positive sense. Neither has any of the addictive money-making features in them. I could go on. But the point is, I maintain that ill intent is a better way to categorize games than "addictiveness". And I hate to invoke the "you'll know it when you see it" cliche, but the difference between the games designed to be fun and the games designed to milk you is glaringly obvious. Entertainment has value, and good entertainment tends to be addictive (it's pretty much a tautology). But it takes more than good entertainment to create a problem. |
You view roguelikes and roguelites as positively addicting because of your personality and the fact that those games test for the traits you care about, not because they're objectively better than other games that focus on another trait.
You probably don't view MMORPGs where the entire point of the game is just grinding mindlessly for months or years as positively addicting because your personality isn't the type that would like that, but there are tons of people in the world who aren't like you and like the average HN reader who would agree with you.
I've written more extensively about this before so I feel like keeping arguing here might be pointless, but in case you're curious for a more full version of the argument: https://github.com/a327ex/blog/issues/66