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by adnzzzzZ
1950 days ago
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Well, I still disagree. I've also played lots of games in my life so I also think I know what I'm talking about. You view roguelikes and roguelites as positively addicting because of your personality and the fact that those games test for the traits you care about, not because they're objectively better than other games that focus on another trait. You probably don't view MMORPGs where the entire point of the game is just grinding mindlessly for months or years as positively addicting because your personality isn't the type that would like that, but there are tons of people in the world who aren't like you and like the average HN reader who would agree with you. I've written more extensively about this before so I feel like keeping arguing here might be pointless, but in case you're curious for a more full version of the argument: https://github.com/a327ex/blog/issues/66 |
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In any case, I think making something that is emergently addictive or addictive because it is fun is different from engineering something to be addictive by liberally lifting from all the years of research that went into slot machine design.
I don't know whether you frequent casinos but if you sit in the slot area for a while then compare that to big budget mobile p2w games (including Clash Royale which is actually also fun) is quite alarming. There are so many design similarities that lootbox games are basically slot machines without needing to pay out money...