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by TtEdN7jwT
2044 days ago
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What I like about 90s shooters is how little fuss there is to get to the action. Doom, you launch it and can be killing things within 15 seconds. With modern shooters, it loading, loading, game selection, lobby, connecting, loading, cutscene, weapon selection, tutorial, realizing you need to grind to get better weapons, pay for better weapons, mission objectives, notified there's an update, enter your credentials, reset your password. Start game. die. wait in the lobby for the next round. maybe then you get your first kill. Mentally taxing. i miss the simplicity of old games. |
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In my opinion games won't "grow up" as a medium if game designers let others shame them into implementing stuff that doesn't make games better. Like, meaningful moral choices, versus a game letting you play in a number of creative ways. Making a fuss about non-lethal approaches to challenges. The more cutscenes and story you add to a game, the more it becomes a graphic novel. Games aren't about telling stories. They're about generating them. That's what games do best and no other medium can come close - not radio, not movies, not books. The best games are the ones with a ton of mods, with a vibrant community, speedrunners inventing challenges and categories by themselves rather than relying on a programmed system of achievements. No one complains about lack of a story in basketball, chess or soccer!
Games are more about acting than theatre (playhouse) is. Only a few people act in a play, the rest are watching. In a game, everyone expresses himself through actions. The core of a game is acting, in a simulated world or within a set of rules. Games are not about immersion - you can get immersed in a book or a movie. Immersion is just something many best games do.