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by dx87
2044 days ago
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I don't think it's cargo culting, as much as it's a generation of gamers who were raised with the expectation of a "progression system". I remember back when EA was ridiculed for their statement about "giving a players a sense of pride and accomplishment" regarding requiring a long grind (or big payment) to unlock the most powerful characters in a Star Wars game. I've seen people beg developers to give them something pointless to grind for because they won't play a game without rewards. I think developers know how to make fun games, but I don't think most players want fun games because they've been conditioned to want addiction simulators with meaningless rewards. |
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I have spent the last two or three years trying to find a fun android and/or console game (outside of some switch games), and I've never been able to put my finger on why the games in the app store, and many, many PC games are just not fun. But this is it.
They're not fun, they're a targeted level up system designed to be just hard enough to keep you from breezing through (until you die two or three times and can watch an ad to get a bigger gun), with level progression just slow enough to make you want to pay for experience.
They're not fun. Commander Keen and Leisure Suit Larry and Doom and Deathtrack and Hexen and The Lost Vikings and System Shock 2 and those kind of games were fun. I thought it might just be because I'm 35-45 years old and am being very 'get off my lawn' about it.
But that's not it. Those games were designed to sell because they were fun. New games, especially mobile games, are designed to be free and addicting enough to get you to spend real money.