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by odessacubbage 2044 days ago
this is one of the main things drew me into fighting games. the best of everything they have to offer is concentrated into a 90 second round. you don't have to sit through 10 minute corridor sequences or grind to the endgame to actually do something cool, you can play a first to five over your lunch break and walk away completely satisfied with the experience.

>https://www.youtube.com/watch?v=dLHOEfsWmGM

1 comments

Since the mid 2000s when all the suits who've never played a video game in their lives started taking over AAA game companies, they've had this weird obsession to make games as "cinematic" as they can. To match movies as much as they can. Now that I think about it, it's probably an inferiority complex (don't really know why either since video games have been surpassing movies in raw sales for years now). Hopefully with the success of Doom 2016, we'll continue to see reinvigorated focus on what mamakesde video games so great in the first place: the game play.
The Japanese game industry still makes a ton of video gamey games and doesn’t have the obsession to be like movies or anything.

In the West this is mostly carried by indie studios now.

> The Japanese game industry still makes a ton of video gamey games and doesn’t have the obsession to be like movies or anything.

And yet the latest Silent Hill and Castlevania offerings from Konami were pachinko machines. Same greed, just different market incentives.