| This feels like an appropriate place to rant on something that’s been bothering me for a while. It’s really disappointing to me to see every single form of entertainment becoming a subscription service. It’s also the same problem you see with various apps/software trying the SaaS model, even when it doesn’t make sense. Are we going to have exclusive games requiring multiple subscriptions to enjoy the content you want? Will we move away from being able to purchase games to run them locally? Moreover, if Games as a Service (GaaS) becomes the de facto way to release games, is it going to encourage longer titles with lots of grinding/farming to ensure people stay engaged for months at a time? Will it slowly kill off sub-20h, more story-focused experiences that can be completed in a fraction of one month’s subscription price? Also, it really bothers me to see that almost every single one of the FAANGs feels the need hop on the bandwagon. First it was music streaming, then movies/TVs, and now it looks like gaming is next. You can argue that competition is good but really we just have exclusive content siloed across various services and priced in such a way that likely only the large tech companies can subside it with their other offerings (e.g., ad revenue or premium phone sales). |
I feel that streaming can't really take over all of these universes. Sure it may dominate some of the AAA titles I don't care about where latency is not an issue, but I can't see it taking over everything. And for it to become even remotely popular we'll probably also need some breakthroughs in terms of latency.
Some gaming communities even have a lot of power in terms of pushback for bad things. Look at the fighting game community (FGC) where they basically boycotted Street Fighter x Tekken, Marvel vs Capcom Infinite and other titles there were either doing crappy stuff.
We can resist crappy things pushed to us.