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by IdiocyInAction 2094 days ago
> 1. You cannot touch the sacred cow $60 game price. You can go lower, you cannot go higher.

I am merely 23 years old yet I still remember when I used to pay 50€ instead of 60€ for new games on Steam/Retail. And now it's going closer to 70€ for some games. For consoles, I've seen anything between 60€ and 90€. So, at least in Europe, this doesn't seem true.

> 2. Reoccurring revenue & upsells/addons are every business' wet dreams. The game is done, sell it at $60 and shift 9/10ths of the team onto the next game. 1/10th of the team remains in bug-fix/content-churn mode to fulfill whatever season/battle pass scheme they're peddling. Release a new game with the same stuff ~2-4 years later.

That's definitely true for the megabudget games like GTA. There still seems to be a sizeable niche that for pure single-player experiences though, for which I am glad. I find them to be far from dead; there are tons of upcoming SP games I am excited for and I see no reason for this trend to end anytime soon. There are also still expansions. I mean, there's a lot of AAA SP games on the market and coming out.

> 3. Singleplayer games are dead because studios haven't figured out to get cheap secondary/ternary monetization out of them (for cheap.) A lot easier to make a digital hat than keep your design/narrative team making expansions.

The problem with secondary/ternary monetization is that the market will probably saturate quite soon; most people aren't going to pump money into 5+ live service games at once.