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by Sawamara
2090 days ago
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I have respect for Dustin Bowder's vision with regards to Diablo III, however disastrous it proved to be with the game's hardcore fans. It misunderstood what the franchise was about and fundamentally went against some of its core "values", but at the end of the day, pre-nerf Diablo III at Inferno was one of the most heavy skill-based kite-based arpg to date. You had to be there. |
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Overwatch is another example where you can see this battle unfold. There are now 2 completely separate competitive ranked queue options with different rule sets in order to bridge this gap in gameplay expectations. I personally prefer the unconstrained queue where more dynamic teamwork is required, but a lot of players prefer the role queue where they can expect certain meta styles. I think both are perfectly valid ways to play the game, and this approach might be a good example of ways we might be able to handle these varying expectations in a more general way.