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by VRay 2091 days ago
Man, I hope so

Diablo 3's hardest difficulty at launch was a nightmare. You had to move around with Ninja Gaiden/Dark Souls-level precision in a game engine that just was _not_ designed to give you that much precise control

So often I'd be trying to run out of something, accidentally click a monster instead of a patch of open ground, and my guy would stop to turn around and shoot. It was horrible

Not only was it un-fun to play, it actively made me feel bad. "Hey, game's over, you're just not good enough to play any more Diablo. Get out."

1 comments

> You had to move around with Ninja Gaiden/Dark Souls-level precision in a game engine that just was _not_ designed to give you that much precise control

This is the direction Path of Exile has gone and frankly it sucks. It more closely resembles bullet-hell games than old school Diablo 2.

You actually try to dodge things in these games? The control scheme is so horrible for that, I always presumed the correct way to play is “if you’re not nuking everything on the screen with ease, your build is wrong and you’re not strong enough. Come back later.”
You still have to dodge things because there are one-shot mechanics, it's just that the game is visually very noisy and the visual cues to dodge the thing is often covered or very hard to see because there's so much going on (lots of monsters, monster projectiles, player projectiles, etc.) and it seems like there's no effort to make the really painful things stand out against the background noise.