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> devs who feel that they can supply their own marketing and payment processing can do it themselves. The issue I have with that is that then a ton of companies think it's a good idea to ship a crappy "launcher" that needs to run on startup, taking up resources in the background while providing little to no added functionality. We can see that with PC games; it used to be just Steam, but now there's the Epic Games Launcher, Origin, GoG, and a bunch of more obscure launchers that need to be installed to play particular games. |
The "needs to launch on startup" is FALSE , you can have this launchers set no to start at all and you launch the game and the launcher will start if needed (not all Steam games need Steam in background).
FYI GOG launcher is optional, you can just download the game from the website with a browser and then install it as in old times.
Competition is good and except the Epic drama I did not see anyone complaining the GOG, HumbleBundle, itch.io or downloading from Patreon is a bad thing for PC. I expect though if Apple blocks all launchers on the new OSX for ARM then an army of people will say that downloading a small game directly from Patron is too complicated and insecure for the average Apple user mind.