If you don't like their launchers, don't use their apps, it's simple as that. They're free to create a software in a way they feel appropriate. You're free to use or not to use that software.
If you don't like the App Store, don't use an iPhone, it's simple as that. They're free to manage their platform in a way they feel appropriate. You're free to use or not use that platform.
---
I'm not necessarily saying I think Apple is in the right, but your argument doesn't hold because it works equally well when applied at a higher level, which runs counter to your point.
>If you don't like the App Store, don't use an iPhone
This is not the main issue, its on the other end. If you are a developer, and you don't like the App Store, you have no options. You can't publish on an alt store because those are not allowed. So your only option is to not provide services to 50% of your customers and thats assuming the google play store doesn't have the same issue you are avoiding.
A real world example of this is vape companies provide an app which lets you do things like lock your vape so kids can't use it. Apple said those apps are not allowed on the app store. The vape company has no options, they just can't sell products to apple users now.
The problem is these tech companies hold way to much power. It would be like if 2 landlords owned literally every single block of land in the entire country. Now normally it would be fair for the landlord to pick which types of businesses to rent out to but when both options say your business isn't accepted and the only alternative is to build your own island in the ocean and create a civilisation on it so you can open your store then something is seriously wrong.
I couldn't agree more. It will only get worse if companies are allowed to create their own Appstores. Using these devices is already a difficult user experience we should be doing more to protect consumers who have already invested in the ecosystem. Apple is indirectly doing this.
> Quite frankly, the lockdown of the OS and rejection of this is one of the primary reasons I'm on iPhone.
_You_ are neither the vendor OR the citizen in the parent comment's metaphor, trying to build or be part of a civilization in the middle of the ocean.
Please do not try to justify a restriction because you happen to personally be happy with the current offering, the world is larger than you. There being more freedoms for others will not stop you from restricting yourself.
So you're happy as a consumer that developer's freedom is taken away from them, but you have more freedom. That's understandable, but you should realize that some developers value their freedom and will just avoid such a locked-down platform. There are plenty of apps missing in iPhone because of that.
There’s no need to have access to things I don’t want them to.
There is no need for them to ask for my payment information in a way that can be fraudulent.
There are many reasons for them why they’d want to reduce subscription cancellation and other dark patterns.
There is no reason for them to be able to install anything, or run arbitrary code on my device.
If epic wants to do business with me, they can go through my secretary/lawyer/firewall (Apple).
I’m more than 10x likely to spend money on apps, so I think that more than evens it out.
Which apps are missing? I’m so t see any added value in another AppStore. Heck, I’d love for Apple to lockdown OS X so that adobe’s store/updater is banned. Wishful thinking
That's not so simple with the hypocrite named Epic who preach about competition being better for all while buying exclusive distribution rights from devs/publishers on PC, sometimes even for games that had been long announced to be coming out on Steam and/or were crowdfunded on that and other premises.
Case in point: "Satisfactory". I was pretty excited about the game when it was first shown, then found later
* it would be removed from Steam,
* I'd have to get an account for another store,
* use a store made by some incompetents who couldn't implement basic functionality like a "shopping cart" even months after release (does it have one by now?)
* give part of my money through Epic to fucking Tencent and install a piece of Chinese spyware on my PC in order to run it. Also no implicit Linux support because no Proton and because Sweeney loves to bend over for Microsoft exclusively.
You could invest in the development via Kickstarter. Which boils down to making the project happen (due to lack of otherwise investors aka due to crowdfunding). Now, basically right after release, you can buy the game from Steam, too, but you pay full price for it (in contrast to the crowdfunders).
Contrast this to EGS. Stuff gets released on Steam many months later, say 6 months or a year, due to EGS getting the sack of money for being the sole distributor. Then, they release for full price on Steam. Why would I pay full price for a 6-12 month old game? I won't.
A recent example of Epic exclusives was Borderlands 3. It was highly anticipated, and then it came out that it would be exclusive to EGS for 6 months. I refuse to use EGS (for my own reasons), so when the hype died down after a few months and it arrived on Steam, I forgot to buy it. In fact, I still keep forgetting.
I get free games every month with Amazon Prime. I can only use this via the Twitch launcher (doesn't even work on Linux AFAIK).
Borderlands 3 I bought when it came out on Steam, I believe in start of Steam release it was on sale. Else I wouldn't have picked it up, simple as that. They release DLCs for the game, so that's nice, and keeps it a little bit alive I suppose.
Guild Wars 2 recently launched on Steam (like 8 years after release). I cannot merge my Guild Wars 2 account to Steam though, so its useless to me.
Humblebundle, in contrast to platforms like EGS, yields you serials you can apply to a launcher, usually Steam. That's convenient, but I suppose it isn't for people who don't want to use Steam.
Though I'm a heavy Steam user, so Steam being the defacto standard is fine with me.
I don't want another launcher, therefore I either use Steam or use Lutris to abstract all other launchers (and emulators and such).
---
I'm not necessarily saying I think Apple is in the right, but your argument doesn't hold because it works equally well when applied at a higher level, which runs counter to your point.