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by roblabla
2352 days ago
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Vulkan was never meant to be directly used by people who “just want to draw stuff”. It was meant to give engine developers the tools required to squeeze more performance out of the GPUs. This is a case of working as designed. The people trying to directly use Vulkan in their games without any middleware layer are just generally wrong here. Regarding extensions, this is just what happens when you specify something that keeps evolving - there’s no getting around this. What you can do to minimise the complexity is decide to require certain extensions once they’ve been around for long enough. That’s what everyone does. |
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That is not what everyone does, because Vulkan gets new extensions updates almost every week.