|
|
|
|
|
by tasty_freeze
2429 days ago
|
|
The illustrations and videos are good at conveying the relative scale of things. But one mistake they make is common to just about every cartoon depiction I've seen: the molecules seem to have intent. they fly into the scene and an atom is exchanged with the binding site, then then remainder flys away again. the stochastic nature everything is completely missing. |
|
You're tasked with the almost-impossible goal of clearly conveying accurate information, visually, in realms where a) though there are a lot of structural data, the visual relationship of things gets VERY complex, b) not everything is actually known, and c) the time and visual scales aren't naturally perceptible to humans.
It's definitely not impossible (see Drew Barry's work, and from the glimpses of this project I've seen it looks pretty great actually), just difficult, and there's not a huge amount of money in it unless you want to work for pharma. Personally, I've been moving more towards 3D interactive content vs. linear videos because you can show a lot more layers, and having users drive what they're focusing in on can be a lot more powerful than trying to design one animation for every learning style.