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by 1auralynn
2421 days ago
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I've made a fair amount of these kinds of animations in the past, and it's much harder than it would seem to portray the random nature of interactions. Another common criticism is that a lot of these visualizations don't show how completely packed full of molecules/cells each of these environments are. You're tasked with the almost-impossible goal of clearly conveying accurate information, visually, in realms where a) though there are a lot of structural data, the visual relationship of things gets VERY complex, b) not everything is actually known, and c) the time and visual scales aren't naturally perceptible to humans. It's definitely not impossible (see Drew Barry's work, and from the glimpses of this project I've seen it looks pretty great actually), just difficult, and there's not a huge amount of money in it unless you want to work for pharma. Personally, I've been moving more towards 3D interactive content vs. linear videos because you can show a lot more layers, and having users drive what they're focusing in on can be a lot more powerful than trying to design one animation for every learning style. |
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