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by mncharity 2421 days ago
> I've been trying to do is to make XR tools for scientists to make their own visualizations using their datasets

Have you any thoughts on helping them with that process?

For instance, educational graphics for atomic nuclei, and electron density, are very stereotyped and unrealistic. Some good data exists for both, but it's in these tiny communities. Education content creators have little interest or incentive to pull, and the researchers have no incentive to push, with non-trivial effort, something for which there's no interest.

So I've been wondering, might one facilitate the process? To speed progress. Perhaps say create a free Unity asset, with a set of more realistic atomic nuclei graphics. So the next time an XR content creator is reaching for a graphic, at least there's an easily accessible one that isn't the usual ball of colored marbles.

1 comments

I have lots of thoughts - I made a platform for them and am partnering with various collaborators to see how they want to use it. Right now, you can import and visualize any PDB file, among other formats. There is also an open source plugin called UnityMol that has more standard molecular visualization features. My interests have always tended towards visualizing larger amounts of proteins together, so I'm not using it in my platform.

So yeah, there are lots of people working on little bits, all over the place, duplicating efforts again and again. In my opinion, what is needed is real funding and a coordinated effort to establish open source tooling, or at least some kind of platform that brings everyone together. And then more money on top of that ;)