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by craze3
2451 days ago
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Looks awesome! I actually created a MMO prototype before, just by myself. A lot of people told me not it's impossible to do, but it was actually fairly easy. I used Babylon.js for the 3D game/controls, and I imported free 3D assets from various asset stores for the content. The backend was a simple socket server written in Node.js with socket.io connected to the web frontend via JS using the standard WebSockets API. I got realtime character movement, turning, & jumping implemented pretty quickly. Content became a bottleneck so I stopped developing, but I hope to finish it up sometime in the near future. Good luck! |
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A weekendware prototype isn't what people are talking about when they say gamedev/MMOs are hard. It's 0.001% of the work, it's trivial.
Just as you, too, stopped at the actual hard part: building the game.