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by hombre_fatal 2454 days ago
> A lot of people told me not it's impossible to do, but it was actually fairly easy.

A weekendware prototype isn't what people are talking about when they say gamedev/MMOs are hard. It's 0.001% of the work, it's trivial.

Just as you, too, stopped at the actual hard part: building the game.

1 comments

I'd also observe that an "M(ultiplayer)ORPG" isn't too hard anymore; not trivial, but something the tooling has gotten a lot better for over the years and something a lot of people could put a prototype together for fairly quickly. In fact we've seen a number of "Show HNs" over the years that amount to this.

But the "Massive" can be a real killer. Even if there are to some extent off-the-shelf tech that can handle fairly "massive" communications, it still takes a lot of skill and effort to use them correctly.

This is where the fakery in most MMOs kicks in - they are not really 'Massive'. Most of them have sharded servers where only a few hundred players are actually in the same world together. Players think there are a lot more as the underlying chat system (originally just IRC in a lot of cases) runs on a separate server for all the players.