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by hombre_fatal
2454 days ago
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> A lot of people told me not it's impossible to do, but it was actually fairly easy. A weekendware prototype isn't what people are talking about when they say gamedev/MMOs are hard. It's 0.001% of the work, it's trivial. Just as you, too, stopped at the actual hard part: building the game. |
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But the "Massive" can be a real killer. Even if there are to some extent off-the-shelf tech that can handle fairly "massive" communications, it still takes a lot of skill and effort to use them correctly.