Hacker News new | ask | show | jobs
by glouwbug 2451 days ago
content is almost always the bottleneck in any form of gamedev
2 comments

Well until you hire an army, then it's quality, and tooling to manage content, then it's back to creative direction as the blocker.
that's why I find self-limiting forms of gamedev more interesting than AAA games.

I'd rather play a half-finished roguelike, gamejam games e.g. itch.io or Ludum Dare , indie games, concept games.

You feel the creativity more.

I don't care for a scripted piece of entertainment.

I want to explore different game mechanics and explore ways of interacting.

AAA games almost never give you that.