Hacker News new | ask | show | jobs
by ginko 2523 days ago
It's the other way round for me. I knew my way around the old Blender haven't used it in a while though. Now I dread trying out the new version because it seems to have a completely changed and dumbed down interface.
1 comments

It's not dumbed down at all. If you can get over the fact that a bunch of stuff has moved into icons and that a few keybindings have changed, it's still very much the same.
I think more than a few keybindings have changed. My muscle-memory is basically useless. I'm also not really sure about the whole icon thing - I doubt I'll be using them. Still, I'm quite happy to see the changes - despite using old blender enough that I have the muscle memory, I still had to look keyboard shortcuts up all the time, which is in my eyes a sign of bad design.
They broke about 99% of the keybindings, however you can use a 2.79 keybinding set. The new tools on the left are 100% useless to me, but I have been testing 2.8 for about a month or 2 now and have gotten used to it. Yes I still use RMB select. If you swap to LMB select the entire functionality of RMB select isn't copied over to LMB select, it a totally different thing. This is really annoying, but one of the few bad things about 2.8.
I was a bit worried about some of that missing functionality - just turned it back to RMB - and yeah, you're absolutely right. I thought stuff like alt-click not working was me just losing my mind. I wanted to learn the new stuff just because I don't want to end up bound to a bunch of input conventions that will end up depreciated - and I don't really care that much about LMB and RMB, or indeed any of the old blender UI, but I don't want to start using the tools on the left, since they are, as you say, useless. I'm more a 'select things, do an operation on them' kinda guy, so using a tool in edit mode (with a few exceptions) is kinda neither here nor there.
Maybe you use Blender differently than I do, but all modeling shortcut keys are still mostly the same and work the same way they used to. I don't use the left-side icons either (I'm not really used to that in a Blender workflow), but aside from using F3 to search for commands instead of space bar, I've been using the same modeling shortcuts from 2.79. Left click took about a week to get used to, but the only problem I've had with 2.8 so far is figuring out how the Eevee engine works.
Well, I noticed a whole bunch last time I started it up. Granted, I haven't had much time to use blender recently, but:

- The orientation controls

- poke faces (Alt-p) doesn't exist

- the selection behaviour (A doesn't seem to deselect any more) - shift-G doesn't work

- W doesn't open a menu any more.

- Shift-tab doesn't change vertex/face/line selection mode any more.

Enough changed that I ended up clicking around the UI a lot. The orientation controls, and stuff starting with W were things I used to use a lot. I think when I get back into it, I'll spend a bit of time figuring it all out and learning the new conventions. I generally like the pie menu thing, and I like the move towards consistency (even if I think mnemonic keybindings are generally better), and Eevee is amazing for composing scenes (I used to hate trying to do lighting and having to wait for a half hour just to see the effect of moving a light a tiny bit).

  - poke faces (Alt-p) doesn't exist
It's in the Face menu, so either select the 'Face' menu dropdown from the viewport header menus, or press Ctrl-F, or press W (context menu) while you have some faces selected.

You can also just right click on the "Poke Faces" menu item, click "Assign Shortcut" and press Alt-P.

  - the selection behaviour (A doesn't seem to deselect any more)
Alt-A clears the selection.

  - shift-G doesn't work
Shift-G does grouped selections, I think this is the same as in 2.79.

  - W doesn't open a menu any more.
The specials menu has gone, replaced by a context-sensitive menu (what a right click might pop up in most apps) So "Poke Faces" is here when faces are selected.

  - Shift-tab doesn't change vertex/face/line selection mode any more.
Ctrl-1, Ctrl-2, Ctrl-3.
Well, I feel a little embarrassed now - since you're right, my post was inaccurate. The problem with muscle memory is it's hard to put into text. All I was trying to say is, last time I used blender, I felt a bit like I had three less fingers. Obviously, the functionality is all still there. I even think that a lot of the stuff should change - it's just not the case that only a few of the keybindings changed. It seems to me that a lot of the most-used ones have changed.
What orientation controls? The numpad still behaves exactly the same as it did in 2.79.

The shortcut for poke faces seems to be removed. There have been a few irritating removals, definitely.

By default A selects, double-A deselects. You can revert it to the original behavior in the preferences under the keymaps tab.

The specials menu is now essentially the context menus, they can be opened with right click in left-click mode, or W in right-click mode.

Shift-tab used to toggle snapping and it still does...

I meant the transform orientation controls. I tend to switch transform orientation all the time.

Anyway, about the shift-tab thing - I mixed it up. It's ctrl-tab I meant.