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by pixelbath
2523 days ago
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Maybe you use Blender differently than I do, but all modeling shortcut keys are still mostly the same and work the same way they used to. I don't use the left-side icons either (I'm not really used to that in a Blender workflow), but aside from using F3 to search for commands instead of space bar, I've been using the same modeling shortcuts from 2.79. Left click took about a week to get used to, but the only problem I've had with 2.8 so far is figuring out how the Eevee engine works. |
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- The orientation controls
- poke faces (Alt-p) doesn't exist
- the selection behaviour (A doesn't seem to deselect any more) - shift-G doesn't work
- W doesn't open a menu any more.
- Shift-tab doesn't change vertex/face/line selection mode any more.
Enough changed that I ended up clicking around the UI a lot. The orientation controls, and stuff starting with W were things I used to use a lot. I think when I get back into it, I'll spend a bit of time figuring it all out and learning the new conventions. I generally like the pie menu thing, and I like the move towards consistency (even if I think mnemonic keybindings are generally better), and Eevee is amazing for composing scenes (I used to hate trying to do lighting and having to wait for a half hour just to see the effect of moving a light a tiny bit).