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by benj111
2606 days ago
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Making a good store that people want to visit? Edit:
I was being serious. "what viable alternative strategy should Epic be using to get users to their store?" What's preferable for the consumer? buying a monopoly, or competing on quality, price, customer service, etc, etc, etc. |
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What metric are you using to define quality and how would it make people use this store over Steam? How much cheaper would you need to sell games to get people to go to the Epic store? Would developers put there games on the Epic store if the price had to be so low that they made more per sale on Steam? Good customer service being a factor requires having customers to experience it. It helps long term but won't get your first wave of customers.