|
|
|
|
|
by onien11235
2604 days ago
|
|
> competing on quality, price, customer service, etc, etc, etc. What metric are you using to define quality and how would it make people use this store over Steam? How much cheaper would you need to sell games to get people to go to the Epic store? Would developers put there games on the Epic store if the price had to be so low that they made more per sale on Steam? Good customer service being a factor requires having customers to experience it. It helps long term but won't get your first wave of customers. |
|
Price in this case would be margin. If Steam takes 10%, Epic could take 5%. Games makers could pass the savings on, or increase their own margins.
Yes good customer service requires customers. What's your point? Your first customer experiences good customer service, mentions it to their friends, who then shop with you, who then mention it to their friends. It's called word of mouth. It's a powerful marketing tool.