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by figgis 2603 days ago
> Epic buys Rocket League publisher, announces Epic Launcher exclusive, and goes silent after backlash

Seems like a better way to put it. They are buying IP left and right and pushing their unfinished, buggy client in a very unhealthy way.

[0] - https://www.eurogamer.net/articles/2019-05-01-epic-acquires-...

3 comments

I've bought a few games on Epic, and had no problems. The lack of junkware like on Steam is great – I can honestly browse the store knowing that every game is high quality (even if not necessarily in the genre I enjoy).

Achieveemnts not popping up helps focus on the actual game.

Cloud save, family sharing etc. are of marginal use for me and I imagine 99% of consumers outside the vocal minority.

Well, I was about to comment that the lack of cloud save is the absolute dealbraker for me as I play games at home and at work, so if I can't sync saves automatically then I won't buy a game from there(#1 reason why I haven't bought Metro Exodus for instance, game which I am otherwise super interested in).

But I guess that makes me a vocal minority :P

I used to “cloud save” my Borderlands 2 save files by symlinking the save game folder to a Dropbox folder
Yes, that would be an option if my work allowed any services like that(and yes, it's slightly odd that dropbox/google drive are not allowed, but Steam cloud sync is).
Not sure if it helps any, but box.net allows webdav access and can be mounted natively by Windows.
Oh but it's not a technical issue - both dropbox and google drive would install and work fine, we have full administrative access on our machines with no restrictions. But it is against policy.
One man's Junkware is another's charming indie. GOG is a curated store and, among others, initially denied Zachtronics game Opus Magnum. I personally appreciate the fact that Steam and Itch don't curate.
The link you provided doesn't say what you claim it says. The parent post is discussing giving away free games, not acquisitions. What is unhealthy about the way Epic is trying to attract users? I know they've received some negative press but I have yet to see a good argument for this.
Buying IP in order to pull it off competing storefronts is anti-consumer.

>thereafter it will continue to be supported on Steam for all existing purchasers

From the update at the very top of the article the GP linked:

> Epic has offered an update on the confusingly worded statement issued to press earlier today regarding Rocket League's future status on Steam, now insisting that it has "not announced plans to stop selling the game there".

Even if they do pull future sales of Rocket League off of Steam why is that a problem? Valve has purchased game companies. I've never seen anyone complain that you can't buy Left 4 Dead on GoG.

IIRC, Valve games were available on Origin.

When EA pulled their games from Steam, Valve replied in kind.

One thing that irks me is that Valve seems way more committed to interoperability, open standards and its consumers' wellness than its competitors (likely as a result of being privately owned); while the competitors in question use every trick in the evil corporate playbook to try to increase their marketshare. We've seen how they play, and the friendly façade is likely to change to ad more value-extracting one once/if they gain marketshare.

No shit. Linux gaming make's Valve a ludicrously small amount of money compared the the, frankly herculean, effort they've put into making it viable.
Valve made L4D2. Or at least did a significant portion of the work. The problem with Epic is that they are either paying publishers for timed exclusives, or purchasing publishers outright in order to create artificial monopolies, and restricting consumer choice.
Turtle Rock made L4D. Valve bought Turtle Rock.

If paying for exclusives is bad what viable alternative strategy should Epic be using to get users to their store?

But you are talking about different games. TR made L4D and Valve bought them. but Valve made L4D2.

And they released L4D2 a year after L4D sparking a lot of community uproar, starting things like the L4D2Boycot groups.

Man, just talking about the game makes me want to play it again. That was such an addiction for me xD

Making a good store that people want to visit?

Edit: I was being serious.

"what viable alternative strategy should Epic be using to get users to their store?"

What's preferable for the consumer? buying a monopoly, or competing on quality, price, customer service, etc, etc, etc.

How about releasing the games at a cheaper price, as Epic charge so much less? Cheaper prices for games, shows a real commitement to the End User.
> If paying for exclusives is bad what viable alternative strategy should Epic be using to get users to their store?

Offering the games DRM-free (the audience that GOG is aiming - though I am really concerned about what GOG is currently doing with GOG Galaxy and cloud synchronisation).

Epic are trying to do with gaming what Disney are doing with TV -- not pay distributers when they can do that but themselves, and use a strong monopoly on a sector of popular material to leverage their way in to distribution.

It sucks for consumers.