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by basch
2649 days ago
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"gamers" are a small portion of the game buying community, especially very profitable more casual games. What percent of mobile game sales do you think go to "gamers?" Conversely, gamers are probably a high percent of the medium-high end hardware community. Those companies manufacturing physical products do need to cater to gamers. |
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A pretty sizable subset of AAA games are heavily effected by reaction/latency time. It could be a solution for some kinds of MMO games though, where high latency is already designed for, and not having to distribute content updates would both be a plus for the players and allow the developers to keep "secret" content/events secured before they were intended to be made available.