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by basch
2649 days ago
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id argue by virtue of being AAA games they are games that have MASS appeal to a large portion of society, not just "gamers." The population of people who played Halo/COD/Fortnight is quite a bit bigger than people who identify with gaming subculture. googles move has everything to do with commoditizing high performance hardware FOR THE MASSES. to the same effect, plenty of people want 4k and hdr, but arent film critics, nor videophiles, and dont actually care about data compression, bitrates, or banding. |
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My point was less about demographic and more about the network-latency concerns for specific common game-types. You cite correctly that they want to commoditize high performance hardware for a mass market, and note games like Halo/COD/Fortnight seem to have a very broad appeal. My question then becomes, can their solution commoditize high performance for the masses for these kinds of games? I'm curious to see how their solutions pan out, but there are a lot of road-blocks to achieving their goals. Graphical quality is only part of what qualifies as high performance in a game. In any FPS games like these game-play/graphical latency is a huge issue for play-ability. Developers go as far to take specific monitor hardware into consideration to shave down the latency. Stadia effectively adds a network loop connection between the keyboard and screen -- that's A LOT of a extra latency. Also, if this is going to target the mass market, then it has to work for the mass market and I think (in the US at least) there is going to be a large percentage of the population who's internet will lack either the necessary bandwidth, or network latency to Stadia's servers, in order to achieve a playable/desirable experience.