No matter how you implement fractional scaling, it's not going to look good. The reason is simple: half pixels don't exist. If an app wants to draw a 1px solid border, it can't draw it on a 1.5 scaled display because 1.5 pixel doesn't exist.
It looks good on macOS for years now. Even Windows figured out a way to make it work on those displays (although it's worse than on macOS).
So your explanation, while common amongst Linux devs, is a rather cheap cop-out in comparison to the bigger two competitors who have mostly solved the problem.
The end result is that Linux DEs can be horrible to use on many HiDPI laptops, which don't have exact resolutions to make integer scaling feasable.
macOS doesn't expose fractional scaling to applications, it is done by the output encoder by scaling the entire framebuffer. For software, it is strictly integer only.
It is also careful with the resolutions it supports, it is not just any random scale requested. It is always to scale down, but not lose many pixels. For example, with 2560x1600 physical display (rMBP13), you can go to logical 2880x1800 (@1.78 scale) or 3360x2100 (@1.52 scale), but not further.
With Linux (and also Windows), people have weird requests that would not fly in macOS world.
>macOS doesn't expose fractional scaling to applications, it is done by the output encoder by scaling the entire framebuffer. For software, it is strictly integer only.
I haven't looked into the sources, but my impression was, that it was using GPU to scale surfaces and then compose into final framebuffer, that is the same resolution as display. Not that it uses output encoder.
The quick test is, when I do a screenshot, I get a file with dimensions same as physical display, not logical resolution. On macOS, it is exacly the other way.
Scaling with GPU is more flexible; you can do things per surface instead of per desktop; but slightly more complicated (because you do things per surface instead of per desktop), takes away GPU capacity/memory bandwidth from applications when then might it, and is more power hungry when the GPU could be idle.
And that is an ok solution as well - something Wayland or other Linux compositors can't do and force you to be stuck in either "too tiny" or "too large" uncanny valley of UIs.
Because Linux and Windows users ask for different things than Mac users.
With 2560x1440 display, you won't get fullhd@2x sized desktop (scale 133%) on Apple. That something expected in Linux or Windows, but Apple will get you at most 1680x1050@2x (152%, they're 16:10, so different height) here.
It is compounded by the issue, that Apple traditionally used 72 dpi for @1x scale, while Windows and Linux used 96 dpi. Apple apps look quite good at lower resolutions, while Linux (ok, Gnome) dug itself into a hole and looks good on dpis much higher than 96. For Apple, it is acceptable to run 2880x1900 or 3360x2100 on 2560x1600 display, but when Gnome looks passable on 1600x900@1x, good on 1920x1080@1x and you've got 2560x1440, so you need to display 4K (1920x1080@2x) logical resolution on that... that's more "interesting".
That's not how scaling works. Click the reply button on this comment, then when you see the form press ctrl++ and ctrl+- to increase and decrease zoom. The borders of the input/submit fields do not get blurry, despite being 1px thick.
I see your point. Mine is, if a browser can do that, GTK and Qt applications can do that. Of course the compositor works on a different layer, but it still can resize non-compliant applications.
And we hit the typical problem with software evolution.
The apps would have to cooperate, and that would need rewrite. In many cases, re-architecturing them.
Who is going to do that? Nobody. We need to live with the legacy that we have. How resizing non-compliant applications works (and looks), see the experimental fractional support in Mutter.
Most if not all Windows applications can be resized properly without being updated. Remember that it's the widget toolkit (Win32, GTK, Qt, etc) that is doing the resizing, not the application.
The app tells the toolkit to draw a button at 10,10 with a size of 100,20. The toolkit multiplies everything by 1.5 and then draws the button. The app doesn't need to know that this is happening at all. Of course this is not possible with some applications that do weird things, but for the 99% this works, and the 1% can just be resized by the compositor. That's exactly what Windows does.
For what it's worth, Gnome is very usable on a 1440p screen if one sets Font Scaling to 1.6 (in tweak tools) and leaves the general scaling at factor 1. The result is that the fonts have the right size, while GUI elements are a bit smaller than usual (which is actually quite nice because it saves space). Maybe that's why this hasn't been fixed properly for so long.
That's because it assumes 96 dpi for every X11 client and scales it up, even for non-fractional scaling (i.e. @2x) if the experimental support is enabled. There is supposedly work being done to address the problem by using two Xwayland servers, one exposing real dpi for dpi aware clients, and one fixed dpi for all the rest.
Unfortunately, it is highlighted by the fact, that all current Linux browsers are X11 and not Wayland clients, so using it would mean you watch the upscaling ugliness on your display every day.
I'm not trying to imply the situation is perfect, but its way more workable than you are letting on.
In the gnome world, you are stuck with GTK3 apps if you want partial scaling that looks alright, but there are options for web browsers.
* Epiphany has supported Wayland since the time of the dinosaurs. And I know its not a perfect browser, but it (1) looks native (2) starts up in a second, (3) has libva support support for hardware accelerated video, (4) has a built in adblocker.
* Most big name distros have some blessed(like fedora) or less blessed (aur/ppa) builds of the latest stable version of Firefox with baked in wayland support.
Epiphany for all its virtues is simply not that fast of a browser when compared to Firefox or Chrome. If I ever find myself with enough free time to dedicate to an OSS project, it will be epiphany. Never has there been such a diamond in the rough.
It's very serviceable if you are on a fast computer, and hardware accelerated video in a linux web browser is such a treat, but I bet any given release of the big boys has more patches in it than a year's worth of epiphany builds.
As for firefox-wayland, I've seen that fat bug tracker, and it doesn't have webrender or many of the fancier performance stuff working, but it does run well. I've been bouncing between the two browsers for a few months now and there doesn't seem to be any showstopping issues. It's just not as shiny as the real deal firefox.
Wayland Firefox: For me, it doesn't work at all with scaling, and on another machine with no scaling, opening new window (in the sense of a new wayland surface, so that includes dialogs) could take 30-60 seconds, during which Firefox would be completely unresponsive (this was fixed in v65 yesterday).
Hw accelerated videos: some distributions (fedora, suse, arch?) have patched Chromium with VA-API support. On some GPUs, the allow_rgb10_configs raises it's ugly head though. In also works only in native X11, not in Xwayland. Other than that, it is only way to watch youtube during the more intensive compiles :)
Monitor/laptop makers don't help either by introducing weird size/res combinations. The only reasonable company seems to be Apple with 220dpi displays that are perfect for 2x scaling.
Yes, but you get only reasonable resolutions, that look good on a given hardware, not any random choice. Apple doesn't have to solve, how to display 1920x1080 desktop on 2560x1440 display (i.e. @1.333x scale), because they don't offer the choice of doing so.
After seeing fractional scaling in Windows, I'd rather just not. 150% was really, really bad on my 1440p screen. Fonts were probably the most horrible I've seen in my life, even for Windows. I just turned scaling off and increased font size where I could.
If you think the support for fractional scaling is bad, wait until you see the support for having monitors with different DPI settings.
Linux on the desktop is death by a thousand cuts. I would argue that it's getting worse and worse, because new technologies are introduced (like scaling, GPU switching like Optimus, touch, good desktop composition, etc) and they are never well implemented. 15 years ago the biggest problem you could have with Linux is having to recompile your kernel to make your sound work or something like that.
Any current Wayland compositor handles fractional scaling, different scale displays, touch, good composition very well. (idk about Optimus, I don't buy systems with Nvidia or switchable graphics)