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by AriaMinaei
2852 days ago
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I wonder if it's still possible to put together hardware that's a few years ahead of current high-end products. Like, can you arrange, say, ten flagship graphic cards for realtime rendering? Do we have game engines that can scale to that number? |
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Sidenote: I've read that John Carmack and id Software liked to develop on workstations that were "ahead of the curve" that way. It gave them an edge, in that they were able to develop future games for hardware that didn't yet exist, but knowing that consumer PCs would eventually catch up.
I think what made these SGI computers really amazing at the time is that there was no such thing as accelerated 3D graphics in the consumer market at the time (or much real-time 3D for that matter). They also had a cool Unix operating system with a UI that was way ahead of anything you could get on a consumer PC. I can also imagine that it was a much much more comfortable development environment than developing on say, MS-DOS, which didn't even have multitasking.