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by erikpukinskis
2843 days ago
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I would approach it like this: 1) find some graphics problems which people say are not possible on any near-term hardware 2) study the algorithms and identify low level calculations which, if you could do orders of magnitude more of them, would allow you to solve the problem. 3) get a bunch of FPGAs and try to design a machine which can (very slowly) run that architecture 4) once you’ve got it working, slowly replace the FPGAs with ASICs 5) build a box with 16-64 of everything. I would avoid polygons, since the current architectures are all extremely good at filling polygons. SDFs and raytracing are where you may find the “not on current gen” problems. |
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