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by tachyonbeam
2843 days ago
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I don't most software can scale to 10 GPUs out of the box. AFAIK, it would be hard to even find a motherboard that would fit them. However, a company could conceivably buy a workstation with 256GB RAM, two 32-core Threadripper CPUs and four Nvidia 2080Ti. That would definitely put you a few years ahead of the average "consumer PC" or next-generation console. Sidenote: I've read that John Carmack and id Software liked to develop on workstations that were "ahead of the curve" that way. It gave them an edge, in that they were able to develop future games for hardware that didn't yet exist, but knowing that consumer PCs would eventually catch up. I think what made these SGI computers really amazing at the time is that there was no such thing as accelerated 3D graphics in the consumer market at the time (or much real-time 3D for that matter). They also had a cool Unix operating system with a UI that was way ahead of anything you could get on a consumer PC. I can also imagine that it was a much much more comfortable development environment than developing on say, MS-DOS, which didn't even have multitasking. |
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Add the other features like reliability (esp hot-swapping), servicability, and security (Trusted IRIX) to have some incredible machines. I always wanted inexpensive hardware with hot-swap, RAID, and something like NUMAlink connecting it. Never quite got that. One company did make a NUMA for AMD and Intel:
https://www.numascale.com/Scale-up-products/