|
|
|
|
|
by snaky
2879 days ago
|
|
And hardware vendors are and will be very eager to add hardware specific quirks, tons of it. So there is no point to "abstract graphics API for any OS/CPU instruction set" then, when most of the work - and we are talking about graphics acceleration, where performance is everything - is and increasingly will be handling all of that quirks. |
|
I think a lot of people have mistaken ideas about how performance sensitive games are. They care about performance, but not so much that it trumps all other considerations. Games really aren't that different from other apps.