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by pcwalton
2879 days ago
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That's not how it works. Most games and apps are just fine with leaving some amount of graphics performance on the table. That's why engines like Unity are so popular: sure, you could always go a bit faster writing your own engine, but in most cases it isn't worth the trouble. Likewise, with graphics APIs, you have to weigh the significant benefits of greater compatibility against the benefits of using vendor-specific extensions. For most apps, the benefits of going wild with extensions are marginal, while the obvious drawbacks are significant. I think a lot of people have mistaken ideas about how performance sensitive games are. They care about performance, but not so much that it trumps all other considerations. Games really aren't that different from other apps. |
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Beyond that, even where performance is the priority, a generic performance win is usually more interesting unless the IHV is buying the developer time.