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by oliwarner 2879 days ago
Meanwhile, vendors work hand-in-hand with sponsored developers to patch their in-driver Direct3D implementation flaws up for specific games before release.

There's always going to be nonsense like this but —so far— there has been very little in Vulkan. Everybody is working towards a shared good, pushing the idea that a common framework that works the same is just less work for everyone.

Raytracing is going to test that because we already have fundamental differences in approach (Nv has a published extension, AMD are pushing a userspace compute library). It'll be interesting to see what emerges at the end.