| Cheating in video games is extremely common. It is a huge issue with online video games. I tend to be "that guy" when playing games, pointing people out when I believe they are cheating. Sometimes they are, sometimes they are not. Unfortunately it's become impossible to tell due to the sophistication of the hacks: - You hit a button, triggering your aim-bot, and it will swing to hit you in a natural looking way. - You toggle "auto-cast" on in a moba, and suddenly your zoning becomes completely unstoppable. With cheap games like Overwatch and FREE games like Fortnight or League of Legends, a ban is a very minor inconvenience. You're already paying $10/mo for the hack, so having to re-purchase a $20 copy of Overwatch is not seen as a huge burden. PC Bangs are popular in many cultures, so all of this might even be included in the hourly fee you pay. It's a crisis in the industry, where competitive online games are hugely popular, the drive towards "balance" is obsessive, and people want to play a fair game. I suspect the amount cheating is a dirty secret in the industry, much more prolific than they decide to let on. Thousands of people are banned every day. Nobody publicly releases the number of people they ban, but you get little nuggets of information occasionally: - https://kotaku.com/pubg-banned-over-1-million-cheaters-last-... ( This number was later raised to 1.5 million accounts ) OR I've adjusted my tin-foil hat to be a bit tight, and there is no issue. |
What value do you believe you are adding by throwing accusations out at anyone that is good? Doesn't that just water down accusations to meaninglessness?
Cheaters exist, and while many will find a rationalization no matter what, this sort of reaction makes the "everyone is doing it, I'm just keeping up" rationalization much easier to adopt. I've never cheated in an online multiplayer game, but the one time I was tempted was when I read an article that said everyone did it. Just one article, but I was ready to take it on faith until I rethought it.