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by p3llin0r3
2909 days ago
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I am willing to bet World of Tanks has aim-bots and wall-hacks, though cheats like god-mode and speed hacks are almost unheard-of at this point. For a twitchy game to have decent performance, the client-side needs to have enough information to render the scene in front of you. This information is leveraged by hackers to write the cheats. Knowing what a person is "allowed" to see server-side is extremely difficult, and would cause horrible latency issues[0]. Additionally it would completely ruin the ability to to predictive rendering on the front-end further causing latency. [0] You would have to know which direction the user is facing, where their opponents are standing and what direction they are facing, and calculate the user's view based on all of this information. This is what is usually done on the client-side. |
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The client has fairly limited information. A tank you can't see isn't known to the client. The server only accepts intentions from the client. Such as I want to move forward, I am shooting etc. Everything else is calculated on the server. The server determines if a shot hits, not the client.
Apparently god like mode cheats are available in games like Fortnite however.
In this example, it appears the client can pretty much do anything. Apparently it can kill players anywhere on the map, have unlimited resources etc
https://www.youtube.com/watch?v=u0_X1MBaM1s