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by 13years
2903 days ago
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> a ban is a very minor inconvenience At least for fortnite. They do HW ID bans. So it is a substantial inconvenience. However, I wonder what are the limitations to architecting a game like World Of Tanks. One of the reasons I have really enjoyed that game is the inherit limitations on cheating due to the fact most of the games runs server side. The client can't do magic cheats like in games like Fortnite. |
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For a twitchy game to have decent performance, the client-side needs to have enough information to render the scene in front of you. This information is leveraged by hackers to write the cheats.
Knowing what a person is "allowed" to see server-side is extremely difficult, and would cause horrible latency issues[0]. Additionally it would completely ruin the ability to to predictive rendering on the front-end further causing latency.
[0] You would have to know which direction the user is facing, where their opponents are standing and what direction they are facing, and calculate the user's view based on all of this information. This is what is usually done on the client-side.