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by Waterluvian
2917 days ago
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When I dropped my toes into game Dev, one thing that really bothered me was that you had to use the GUI tools for lots of stuff. I wanted to do everything programmatically and just use Unity3D's GUI as a test/viz environment. But in trying to do that I really ran into a wall where everything felt second class to using the GUI. I dunno... I just can't come to trust the magical files generated by drag and dropping a scene together. |
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It's still not a format where you'd want to make major changes by hand; assets are linked together by GUIDs that the Editor assigns. But at least the YAML asset files are not completely opaque, and they play a lot better with source control.