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by pjmlp
2919 days ago
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I have yet to see a professional game engine that wasn't GUI oriented. Professional game studios are mostly Windows based, and developers are actually a minority in teams, mostly responsible for low level engine code. So understandably the workflows are optimized for animators, artists, level designers, gameplay developers, script writers, ... |
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I have to add the note, Monogame is absolutely up to par with "professional" engines in many ways. I quoted because Monogame originated from such an engine, XDE, Microsoft's managed SharpDX framework for developing games for Xbox Live Arcade. The community took over when MS cancelled XDE. I don't know if it can compete with Unreal or Unity on everything these days, given some of the demos I've seen of Unreal's lighting etc.