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by shmerl
2916 days ago
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I suppose they might use NVM to interface with Nintendo specific hardware, they don't need it for graphics. So if engine developers are smart, they minimize NVM usage to only those corner cases, since there is no need to reinvent the wheel and duplicate work. >yet is used as much as GL ES 1.0 was on the PS3. Any Vulkan based engine can use it. Wasn't there Doom release for Switch? |
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Khronos keeps trying to advocate game developers to adopt Vulkan.
Meanwhile everyone already added DX12, Metal, NVN and LibCGNM to their engines.
Here for your education about game developer culture, Unreal demo at WWDC 2018, and the community live stream done afterwards.
https://www.youtube.com/watch?v=S48T-cOG0ks
https://www.youtube.com/watch?v=AdhzavPtUms