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by passivepinetree
2959 days ago
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It would be awesome if there was a way to gain information about your enemies. For example, sometimes (when facing a sludge), it's better to run away, heal, and come back to finish it off at full health. When facing an archer, it's often better to power through and kill it before healing. There's no programmatic way to know which enemy is attacking your warrior, so I'm often finding myself writing custom, non-reusable code for a specific level, which isn't great. |
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