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by elefantastisch 2959 days ago
I stopped playing at the level where this became critical for exactly this reason. My warrior presumably has eyes, so why can she not tell the difference between a sludge and an archer? If the goal was ultimately to write a player that could succeed in any arbitrary level ("Epic Mode"), I did not feel like I could accomplish that without being able to know what I was up against. If I have to hardcode decisions based on known levels anyway... might as well just hardcode exact instructions on which actions to take based on a counter. But at that point, it doesn't really feel like programming an artifical intelligence anymore.
1 comments

Hello, I'm sorry you feel that way. I think that being able to determine what enemies your warrior is facing is something valuable. However, it's possible to succeed in epic mode (and get a perfect score) without hard-coding any instruction.