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by bayindirh 3066 days ago
This is not same for all cases. For example scientific and high performance computing, image processing, or other tasks which need short run times or applications where a single digit optimization results in hours of run time difference is always worth it.

Also, since C++ is native, very memory efficient data structures can be written. This property can be leveraged to write very small, very efficient and very resilient loops to be written which can run for months at a time, and since you have the absolute control over memory management, you can prevent unwanted bloating or leaks pretty easily.

Last, but not the least; CPUs weren't that powerful 10-15 years ago. My desktop computer was as fast as the first Raspberry Pi. Python, JS, even Java were very unpleasant experiences back then.

1 comments

Well, you can spend 5 months writing your software in C++, and a month fixing your bugs and doing a bit of optimization. Or you can spend 3 months writing C# or other modern language and have another 3 months to optimize, all the while enjoying substantially faster compile times and super easy refactoring.
This is not an apples to apples comparison. I've given examples from runtime, not from development time.

OTOH, refactoring in C++ is not hard, at least from my experience. With some knowledge of the language, everyone can write reasonably bug-free C++ (or any other language) application in one go.

Compilation in C++ is a different story. C# is not native. It's converted to CLI (was that the name, I don't use Win32 for ~15 years), then JIT compiles it to machine code, and optimizes over and over in every execution.

Yes, C# is reasonably fast, but it's not native, cross platform (mono doesn't count), and designed to be a systems programming language.

People tend to think C++ is overly verbose, no. Win32 programming model forces simple operations to be long and time consuming for a programmer to implement. Opening a file, serial port, or anything is a single line, because of the (while not everyone likes it) "everything is a file" philosophy, which makes UNIX and C++ much easier, verbose, and accessible.

C# is surely native as well.

It can be compiled to native code just like C++ via NGEN, .NET Native, CoreRT, IL2CPP, Bartok, Mono AOT.

Or if you prefer, C++ is not native. It's converted to LLVM bitcode, OS/400 TIMI, WASM,....

Lets not mix languages with implementations.

> It can be compiled to native code...

In that sense, you are absolutely right.

However, for simplicity I only thought about the out of the box experience, or by the de-facto implementation of the said languages, since it’s the most popular usage scenario as well.

Well, since Windows 8 .NET store apps don't support JIT, they only run AOT compiled to native.

And NGEN is a standard component of the .NET SDK since the beta days.

So AOT compilation has been part of the default tooling since ever.

I guess native needs to be qualified. I would say that Native means it speaks the ABI of and fits into a specific platform.

I would say that the C family languages are traditionally native of most operating systems [1] as they are polyglot and can directly speak whatever C ABI dialect is used there; they also work with the native platform tools.

C# is really native of the .Net platform and although it can be AoT compiled it either can't talk directly with Win32 or the interfacing is not seamless. Also it has its own set of tools.

Android and iOS are interesting because although they are clearly unix derivatives, the unix interface is not the primary interface; so arguably C and C++ are not really native there while Java and ObjectiveC/Swift respectively are.

[1] Or to be fair, of unix and any operating system that can be made to look like unix (Windows).

Well, I’m not very knowledgeable about Windows world, as I said before, I’m not using Windows for 15 years or so. So, my bad, sorry.