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by jgmmo 3138 days ago
The game limits multiplayer interaction big time. It's no more than 3 parties allowed in an instance at any one time, and that's where a single person can count as a party. So really how tough does the netcode be when you really just have instance based coop.

PVP is basically csgo in space. Not too many people on each team. Only 2 teams. Etc.

As an aside, as a gamer - terribly displeased with destiny 2. Huge dissappointment. Mostly because of it's multiplayer and communicated drawbacks.

6 comments

Not having public zone chat, and even worse not having clan chat in this ostensibly social game is absolute madness. Yes, I'm in Discord voice/text chatting with people I know but what am I supposed to do to talk to the random pubby next to me? It's intensely frustrating when I'm standing next to someone in a public area and want to show them a chest or something, and the only way I can do it is to shoot them until they look at me, then shoot towards the thing I want to show. Communicating how to trigger heroic events is literally impossible.

They claim to be protecting sensitive people from mean people, but to do so they're essentially nuking the ability for the vast majority of people who aren't one of those two groups to communicate and organize for play. It's even set to ignore whispers from people you don't have on your friends list / clan by default, so almost no one knows to change that and cannot be contacted in any way. They should enable zone/clan chat by default with the option to turn it off.

I cannot think of any other similar game on PC that is so constraining to player communication. The Division has zone chat. Warframe does too. The brand new Call of Duty WWII, which isn't even the same type of "shared world shooter" has more social interaction available in their social space ("headquarters").

I can't stand Destiny 2 because its a game built around having a social group (most the content after a certain point requires a group of 3-6), yet provides zero tools to meet people and even makes design choices that inhibit any kind of communication with people you don't know.

Also p2p pvp is a huge downside and my two real life friends that play can't even play pvp because they get disconnected instantly every time.

> my two real life friends that play can't even play pvp because they get disconnected instantly every time.

Connecting my router (or maybe PS4 in your case) with pppoe solved my problem (cabbage error). Forget about the Bungie support; AFAIK they still keep telling people to open certain TCP and UDP ports.

> yet provides zero tools to meet people

I don't know about that. I was a solo player and found my way into a clan, where I can now group with like-minded people.

I also used the Guided Games system to do my first Nightfall last week, and it went quite well.

I bought Destiny 2 (PS4) around the same time I got Player Unknown's Battlegrounds (PC).

I have about an hour on D2 and 300+ hrs on PUBG.

PUBG is so entertaining I never even made it back to Destiny.

100 online players in each match, dropped on an island, pick up loot(guns, helmets, ammo, attachments), be the last player standing.

It would be interesting to see a write up on PUBG net code.

The dev team sounds new/semi-amateur but I think they have done a great job with the game and the single map that is available (8km x8km).

It's not the best I'm sure, there are optimization issues, lots of cheaters currently, you'll get wiped by hackers 1 out of 10 matches.

But solo is so much fun and Squad and Duo are even more fun. There are discord channels to meet up with fun to play with players.

If you have a decent gaming PC I'd recommend giving it a try.

Do a YouTube search for Battle(non)sense, who does netcode analysis videos of many online games.
How does PUBG compare to Fortnite (the free to play epic games pubg clone). I really enjoy competitive games (csgo, league, etc.) but I did not enjoy Fortnite at all.
y, I like PUBG better than Fortnite, a lot of people play both though.

PUBG feels more realistic, easier to get immersed in, Fortnite seemed too cartoonish.

PUBG is one of the best games I've played, even if it doesn't feel super polished sometimes.

Each match is unique and something interesting always happens, especially in Squads. Some involves vehicle physics, wiping another squad, making the top 10, last second revives of team mates, close calls, amazing shots, and of course winner winner chicken dinner. If you play with a group of guys, there will always be talk of "remember that one time . . . "

>realistic

Especially when it comes to cars and driving and you explode from hitting some grass!

Grass? What about the invisible bump-mines all over the landscape?

You go 60kph on a flat plane in one second and the next thing you know is that you're spinning out of control about 30 meters in the air with a sense of impeding doom as you hurdle towards the next solid object at lethal velocities.

Sounds like the typical problem you get when relying solely on the physics engine for your vehicles, instead of adding at least a few lines of mitigatory code. Sloppy, but apparently not a show stopper for PUBG.
It's funny that Fortnite is being called a PUBG clone when I remember hearing about it years before even DayZ Battle Royale was released
PUBG is super popular (deservedly) but I don't think their netcode would stand much scrutiny. At the minute it is plagued with client side hacks. Check out this guy, speedhack, wallhack and aimhack all at once!

https://streamable.com/kntv9

I heard they are prioritising anti-cheat measures now, so let's hope it's just a phase!

The PUBG game design is very compelling. I think it’s going to become a new classic in the years to come, much like Minecraft style builders or DotA style games have. I wouldn’t be surprised to see a few AAA games built on that model.
And yet it's not the first, the groundwork was done by games like DayZ (the mod, then the standalone game).
I don't even think it's that great (the specific PUBG implementation). I love the tension of running around, exploring, and being careful with your team. I hate how much focus and RNG revolves around looting. Maybe an initial gear set while looting fancier upgrades.

The other downside is you spend a very long amount of time looting and exploring only to have it all come down to about 2-3 seconds of gunplay. In those 2-3 seconds you experience perhaps the worst gun combat ever designed. It's very inaccurate, buggy, and frustrating.

The game desperately needs polish. In fact the genre deserves the AAA experience because it is down right exhilarating.

I don't think that's right. PlayerUnknown created the Battle Royale mod for Arma 2, and it took off. I'm sure it was helped by DayZ's popularity, but the games are not really comparable.
As a gamer - I bought it used for $40 and find it a great entertainment value. I don't even have xbox live gold, so I don't play Crucible matches or other online PVP stuff. It's provided dozens of hours of entertainment for two people, both of whom have gone through the whole campaign. It's easy to spend $40 going out to see a movie in theatre. We have two characters in the power level 230-240 range and are nowhere near done exhausting the additional post-campaign quests and adventure missions.
Wait until you get to the 300 range and the endgame is really revealed. It'll disappoint big time. Weak.
Maybe if you are looking for it to take over your life or something. My group of friends just did the Nightfall strike and the Leviathan raid (both of which have features that change up each week) and it was one of the most fun experiences we have had online in quite a while.
For historical flavor, Destiny had a widely reviled endgame early on too. On release, Vault of Glass did not exist, nor a lot or the daily and weekly activities. Not saying that excuses a similar dearth of content in d2 but it is worth knowing.
Vault of Glass released merely weeks after launch, just like how Destiny 2's raid (Leviathan) did too. A lot of Destiny 2's complaints about end-game aren't about the quantity of content, it's the lack of incentive to play it; loot from the raid is underwhelming, loot in general doesn't offer anything to chase with fixed rolls and everything feeling much more homogenous (less perks on items and perks are less impactful), big design changes to PvP that massively affect the way games play out.
It's made tougher because it's p2p, which is a massive negative for players[1]. But it saves them hosting costs.

1: DOS attacks are a very real way that players cheat at these games, to the extent that many highly competitive shooters like CSGO go to great lengths to avoid leaking anyone's IP to anyone else. Everything, including voice chat on the same team, is bounced off of dedicated servers. Overwatch still sees some of this problem as voice chat on PS4 is peer2peer (controlled by Sony, so blizzard can't really fix it), so with some social engineering and fat fingering players can dos the enemy team. So Destiny 2 still doing p2p for crucible is pretty dumb, and if you're a PC player it's a complete crapshoot if you hit some annoying brat that's going to dos you in return.

To be clear for Overwatch only console party voice chat is peer to peer, not the in game Overwatch voice chat. This means you have to join a PSN party to reveal your IP. This is also true for Xbox One.

Subtle but important distinction, don’t want to scare people away from talking in Overwatch but players should avoid console parties with players they do not trust.

(Source: I’m a lead programmer on Overwatch at Blizzard)

Wow no need to brag
> But it saves them hosting costs.

This is a stupid argument if they really have it; the game still requires dedicated servers on the one hand, and as many people in this thread already commented, it doesn't make for a good gaming experience. If they did dedicated servers and made sure the experience is polished, more people would play and keep playing, and they'd be able to make more money from in-game purchases and the like.

> The game limits multiplayer interaction big time. It's no more than 3 parties allowed in an instance at any one time

Just one quick correction. Destiny 1 limited instances to 3 parties, but Destiny 2 changed that up a bit. Patrol areas are now 5 parties (up to 15 players) and social spaces are 9 parties (up to 24 players).

Social spaces work differently to patrol areas. 1 player won't occupy a full party worth of spots in a social space, it's possible you try to join your friend at a social space and get an error that the area is full.