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by saluki 3141 days ago
I bought Destiny 2 (PS4) around the same time I got Player Unknown's Battlegrounds (PC).

I have about an hour on D2 and 300+ hrs on PUBG.

PUBG is so entertaining I never even made it back to Destiny.

100 online players in each match, dropped on an island, pick up loot(guns, helmets, ammo, attachments), be the last player standing.

It would be interesting to see a write up on PUBG net code.

The dev team sounds new/semi-amateur but I think they have done a great job with the game and the single map that is available (8km x8km).

It's not the best I'm sure, there are optimization issues, lots of cheaters currently, you'll get wiped by hackers 1 out of 10 matches.

But solo is so much fun and Squad and Duo are even more fun. There are discord channels to meet up with fun to play with players.

If you have a decent gaming PC I'd recommend giving it a try.

4 comments

Do a YouTube search for Battle(non)sense, who does netcode analysis videos of many online games.
How does PUBG compare to Fortnite (the free to play epic games pubg clone). I really enjoy competitive games (csgo, league, etc.) but I did not enjoy Fortnite at all.
y, I like PUBG better than Fortnite, a lot of people play both though.

PUBG feels more realistic, easier to get immersed in, Fortnite seemed too cartoonish.

PUBG is one of the best games I've played, even if it doesn't feel super polished sometimes.

Each match is unique and something interesting always happens, especially in Squads. Some involves vehicle physics, wiping another squad, making the top 10, last second revives of team mates, close calls, amazing shots, and of course winner winner chicken dinner. If you play with a group of guys, there will always be talk of "remember that one time . . . "

>realistic

Especially when it comes to cars and driving and you explode from hitting some grass!

Grass? What about the invisible bump-mines all over the landscape?

You go 60kph on a flat plane in one second and the next thing you know is that you're spinning out of control about 30 meters in the air with a sense of impeding doom as you hurdle towards the next solid object at lethal velocities.

Sounds like the typical problem you get when relying solely on the physics engine for your vehicles, instead of adding at least a few lines of mitigatory code. Sloppy, but apparently not a show stopper for PUBG.
PUBG contains a lot of sloppy things but overall I think it adds more to the charm of the game.

Plus, dying because of a bug may be frustrating but you don't loose anything really. There is no punishment for dying or not being the first other than not getting more points for cosmetics.

Usually when it happens, me/my squad just laugh/cry and move on.

It's funny that Fortnite is being called a PUBG clone when I remember hearing about it years before even DayZ Battle Royale was released
PUBG is super popular (deservedly) but I don't think their netcode would stand much scrutiny. At the minute it is plagued with client side hacks. Check out this guy, speedhack, wallhack and aimhack all at once!

https://streamable.com/kntv9

I heard they are prioritising anti-cheat measures now, so let's hope it's just a phase!

The PUBG game design is very compelling. I think it’s going to become a new classic in the years to come, much like Minecraft style builders or DotA style games have. I wouldn’t be surprised to see a few AAA games built on that model.
And yet it's not the first, the groundwork was done by games like DayZ (the mod, then the standalone game).
I don't even think it's that great (the specific PUBG implementation). I love the tension of running around, exploring, and being careful with your team. I hate how much focus and RNG revolves around looting. Maybe an initial gear set while looting fancier upgrades.

The other downside is you spend a very long amount of time looting and exploring only to have it all come down to about 2-3 seconds of gunplay. In those 2-3 seconds you experience perhaps the worst gun combat ever designed. It's very inaccurate, buggy, and frustrating.

The game desperately needs polish. In fact the genre deserves the AAA experience because it is down right exhilarating.

I don't think that's right. PlayerUnknown created the Battle Royale mod for Arma 2, and it took off. I'm sure it was helped by DayZ's popularity, but the games are not really comparable.