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by thehardsphere
3287 days ago
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Umm, no. Unity has lots of problems that make it not ideal for games that have fast action or are developed by a larger team. Like, the fact that it uses an old version of Mono on not-Windows, which uses a mark and sweep garbage collector. You end up with frequent stop-the-world garbage collection pauses that freeze the screen for seconds at a time. Play any Unity game on the PS4 and you'll see it frequently. I've also heard that Unity's project asset management doesn't really work for teams that have more than 10 people working together, but that's something I don't have direct knowledge of. |
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This is a coding problem, not an engine problem. A game should have almost no dynamic resource allocation.