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by JabavuAdams
3286 days ago
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There's a lot of FUD surrounding Unity, although I cannot comment on PS4, specifically, as I have not shipped for that platform. On mobile, and/or desktop there are very few empirical reasons not to use Unity. If you have the skills to develop your own engine and tools, then you certainly have the skills to work around Unity or garbage-collection issues. When I'm hiring a game developer and they'd rather work on engine or tools than making games, this is a red flag. I've seen projects waste person-decades of development effort all because one or two senior devs wanted to do roll their own thing instead of using Unity. The engine and toolchain that is always has flaws that the utopian engine and toolchain that could be don't have (yet). |
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I guess. The question is why should I have to work around Unity?
I mean, everything is a trade-off. I understand that for many teams and games, the hassles of Unity are worth the benefits. But that is not every game and every team.
>The engine and toolchain that is always has flaws that the utopian engine and toolchain that could be don't have (yet).
We don't have to compare Unity to utopian engines and tool chains when we can compare it to its competitors like Unreal.