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by aphextron
3289 days ago
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> You end up with frequent stop-the-world garbage collection pauses that freeze the screen for seconds at a time. Play any Unity game on the PS4 and you'll see it frequently. This is a coding problem, not an engine problem. A game should have almost no dynamic resource allocation. |
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If everybody makes the same coding problem, and the common denominator is one of their dependencies, it makes you wonder what's wrong with the dependency.