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by Animats
3400 days ago
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Who needs a "next generation WebGL?" It's hard to find an interesting or useful WebGL site.
There are plenty of demos and ads, but few sites worth visiting. Here, go shoot some zombies. http://www.y8.com/games/abandoned_island That's about as good as it gets. |
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I think future web will be better and/or can consume less power when sites have more direct control of rendering.
Emphasis on power usage -- I think they (= browser vendors) should give a lot of consideration how to enable developers to save power. Web rendering is already mainly done on GPUs anyways, but there's opportunity to push less pixels to achieve the same results as the current rendering methods. Pushing less pixels equals less power. Of course passive power savings (from developers' point of view) are also good.
WebGL must also not perceptibly increase page load times, a few milliseconds is acceptable.
If the features turn out to be useful, when reliable WebGL is ubiquitous, various javascript libraries will start to use it and number of sites using WebGL will increase rapidly.