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by fulafel 3399 days ago
It's really the only way forward for widely accessible GPU programming, since the native scene is so fragmented and such a kaleidoscope of OS-crashing buggy drivers. Of course it's possible that will remain a niche thing, but with the just arrived WebGL 2 and imminently arriving shared memory in Web Workers there's a lot of new possiblities opening up. All this AI-on-GPU stuff that's in the headlines lately, for example.

The recently discussed Qt remote WebGL app feature is a nice example that you can do even with WebGL 1 (https://news.ycombinator.com/item?id=13744631)

Also a lot of non-game 3D customers historically have been inhouse scientific / data visualization users. I suspect many of those are already moving to WebGL & internal web apps, but you won't see them much on public web sites.

It took a good while for interesting or useful JS apps to arrive too...